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1. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Reactivate please.
- by EnEs TaLuNdZiC - at 2013.05.19 14:27:00
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2. "Warp to 0 KM" option desperately needed - in EVE General Discussion [original thread]
At the beginning of the game, the warpin gate range was short, then whining made it 15km instead of using webs and scrams to catch people. Griefers got what they wanted this time. A weeee bit more whining made the devs remove the AutopilotAutoMwd...
- by EnEs TaLuNdZiC - at 2006.08.26 02:05:00
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3. "Warp to 0 KM" option desperately needed - in EVE General Discussion [original thread]
Originally by: Avon Originally by: EnEs TaLuNdZiC I don't think that with high enough skill reqs, not everybody is gonna train to L5, L4 and maybe only L3. It would be seen as a required skill. It would be maxed. It also hurts ...
- by EnEs TaLuNdZiC - at 2006.08.24 23:34:00
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4. "Warp to 0 KM" option desperately needed - in EVE General Discussion [original thread]
I liked the idea of the 0km warpin, however , it's better if we make it near 0km, with the chance of dropping out earlier, but with the skills, make it as close to the gate as possible @L5. And as always people have some bad instas, built in human...
- by EnEs TaLuNdZiC - at 2006.08.24 23:30:00
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5. "Warp to 0 KM" option desperately needed - in EVE General Discussion [original thread]
Originally by: Avon A skill based solution is, at best, a delaying tactic to the introduction to warp to 0km; and more realistically is will become an even more annoying timesink for new players than the learning tree. Skills are not the...
- by EnEs TaLuNdZiC - at 2006.08.24 23:20:00
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6. "Warp to 0 KM" option desperately needed - in EVE General Discussion [original thread]
Originally by: Exioce Originally by: Avon Edited by: Avon on 24/08/2006 23:03:48 Originally by: Exioce as you've said you didn't arrive with them, did you acquire Syndicate instas during your stay? No. Still haven'...
- by EnEs TaLuNdZiC - at 2006.08.24 23:17:00
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7. "Warp to 0 KM" option desperately needed - in EVE General Discussion [original thread]
Originally by: Tuphlos Originally by: Kim Chee I would suggest putting a degredation into the copying process. I can make my own bookmark and have it be accurate, but when I make a copy, it fudges the numbers randomly and pushes it...
- by EnEs TaLuNdZiC - at 2006.08.24 23:02:00
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8. "Warp to 0 KM" option desperately needed - in EVE General Discussion [original thread]
Originally by: OMG It'sChuckNorris An out-of-the-box idea has come to me... I'm wondering how difficult it would be to make non-AP warping an *interactive* process? Again, I'm still in favor of capping (not removing) BMs, but picture this...
- by EnEs TaLuNdZiC - at 2006.08.24 22:59:00
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9. "Warp to 0 KM" option desperately needed - in EVE General Discussion [original thread]
Edited by: EnEs TaLuNdZiC on 24/08/2006 22:57:26 Originally by: Kim Chee I end up saying this every time the whole insta topic comes up, so let's keep with tradition and repeat it again. :) Bookmarks are NOT the problem. Bookmark COPY...
- by EnEs TaLuNdZiC - at 2006.08.24 22:57:00
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10. "Warp to 0 KM" option desperately needed - in EVE General Discussion [original thread]
Edited by: EnEs TaLuNdZiC on 24/08/2006 22:50:42 Edited by: EnEs TaLuNdZiC on 24/08/2006 22:49:55 Originally by: Avon Originally by: Exioce a further question, when your corp/alliance decides to go adventuring outside its ...
- by EnEs TaLuNdZiC - at 2006.08.24 22:50:00
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11. "Warp to 0 KM" option desperately needed - in EVE General Discussion [original thread]
Originally by: Exioce Originally by: Avon Originally by: Exioce Originally by: Avon Originally by: Nanobotter Mk2 2) People already warp to 0km anyways with insta's so allowing the optin to warp to 0km does...
- by EnEs TaLuNdZiC - at 2006.08.24 22:46:00
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12. "Warp to 0 KM" option desperately needed - in EVE General Discussion [original thread]
Originally by: Avon Originally by: Exioce Originally by: Avon Originally by: Nanobotter Mk2 2) People already warp to 0km anyways with insta's so allowing the optin to warp to 0km doesnt change SQUAT for 90% of the...
- by EnEs TaLuNdZiC - at 2006.08.24 22:42:00
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13. "Warp to 0 KM" option desperately needed - in EVE General Discussion [original thread]
Originally by: Nanobotter Mk2 OMG, please enough with the people worried about perserving the speed balance of ships, so little of this game is actually done in none warp mode it doesnt matter. IF YOU REALLY care though then simply impleme...
- by EnEs TaLuNdZiC - at 2006.08.24 22:28:00
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14. "Warp to 0 KM" option desperately needed - in EVE General Discussion [original thread]
Edited by: EnEs TaLuNdZiC on 24/08/2006 22:25:01 Originally by: BlackMoon Thrawn I'd like a combination of a skill and a new module. Skill: Navagation upgrades - reduction in the targeting time penalty to modules requiring navagation ...
- by EnEs TaLuNdZiC - at 2006.08.24 22:23:00
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15. "Warp to 0 KM" option desperately needed - in EVE General Discussion [original thread]
Originally by: Chief Seattle Originally by: Kalixa Hihro Originally by: Exioce Everyone has bookmarks. Those who don't will die that one time and then quickly get bookmarks. And also copy them for their friends. And the res...
- by EnEs TaLuNdZiC - at 2006.08.24 21:57:00
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16. "Warp to 0 KM" option desperately needed - in EVE General Discussion [original thread]
Originally by: Ki An Don't really think you should think of the guidelines as rules though, to paraphrase a famous pirate. CCP will of course implement what they want. The only reason I am arguing here with you is that you made me kinda ...
- by EnEs TaLuNdZiC - at 2006.08.24 21:56:00
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17. "Warp to 0 KM" option desperately needed - in EVE General Discussion [original thread]
Could some Forum moderator rename this thread to almost near jump range insta solution, with the speed of when somebody is trying to avoid the profanity filter, or better yet have a dev or some other "CCP VIP" respond to this thread. Origina...
- by EnEs TaLuNdZiC - at 2006.08.24 21:46:00
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18. "Warp to 0 KM" option desperately needed - in EVE General Discussion [original thread]
Edited by: EnEs TaLuNdZiC on 24/08/2006 21:43:00 Originally by: Ki An Originally by: EnEs TaLuNdZiC And I told you that I don't like new skills more than anyone else, but fire or ashes, I pick ashes, and my ideas + those colle...
- by EnEs TaLuNdZiC - at 2006.08.24 21:40:00
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19. "Warp to 0 KM" option desperately needed - in EVE General Discussion [original thread]
Originally by: Vincent Gaines Edited by: Vincent Gaines on 24/08/2006 21:31:51 Do not add a skill. Change the basic Navigation skill to 1: 10 2: 7.5 3: 5 4: 2.5 5: 0 nobody is affected that has trained nav up (and if you haven't,...
- by EnEs TaLuNdZiC - at 2006.08.24 21:34:00
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20. "Warp to 0 KM" option desperately needed - in EVE General Discussion [original thread]
Edited by: EnEs TaLuNdZiC on 24/08/2006 21:31:55 Originally by: Kitty O'Shay Screw modules. Use riggings. Each Warp Drive Operation rig you fit to your ship reduces the minimum warp in distance by half. Fitting one WDO rig: Warp to ...
- by EnEs TaLuNdZiC - at 2006.08.24 21:30:00
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